Talents (Tom Clancy's The Division 1.5)

Tom Clancy's The Division Game 1.5
Talents

Tom Clancy's The Division 1.5

MEDICAL Talents

Adrenaline
Requirement: Medical Tree Upgrade - Decontamination Unit
Description: Use a medkit when not at full health to receive an overheal
Benefits: Overheal, Affects Agent

Triage
Requirement: Medical Tree Upgrade - Decontamination Unit
Description: Heal an ally with a skill to reduce skill cooldowns by 15%
Benefits: Cooldown Reduction, Affects Group

Shock and Awe
Requirement: Medical Tree Upgrade - Decontamination Unit
Description: Suppress a hostile to increase movement speed by 25% for 10 seconds
Benefits: Movement Speed, Affects Agent

Battle Buddy
Requirement: Medical Tree Upgrade - Decontamination Unit
Description: Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players
Benefits: Damage Reduction, Affects Group

Critical Save
Requirement: Medical Tree Upgrade, Counselling
Description: Use a medkit during low health to increase damage resistance by 40% for 10 seconds
Benefits: Damage Resistance, Affects Agent

Shrapnel
Requirement: Medical Tree Upgrade, Counselling
Description: Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m
Benefits: Bleed Chance, Affects Hostiles

Combat Medic
Description: Use a medkit near allies to heal group members and proxies within 20m by 40%
Benefits: Healing, Affects Group

Strike Back
Description: Reach low health to reduce active skill cooldowns by 20%
Benefits: Cooldown Reduction, Affects Agent

TECH Talents

Tactical Advance
Requirement: Tech Tree Upgrade - Central Heating
Description: Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 seconds
Benefits: Weapon Damage, Affects Agent

Demolition Expert
Requirement: Tech Tree Upgrade - Central Heating
Description: Kill a hostile with an explosion to increase explosion damage by 20% for 15 seconds
Benefits: Explosion Damage, Affects Hostiles

Police Up
Requirement: Tech Tree Upgrade - SatComms
Description: Kill a hostile with any skill for a 10% chance of auto-refilling all ammo types to capacity
Benefits: Ammo Refill Chance, Affects Agent

Fear Tactics
Requirement: Tech Tree Upgrade, SatComms
Description: Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m
Benefits: Shock Chance, Affects Hostiles

Evasive Action
Requirement: Tech Tree Upgrade, Recalibration
Description: During a cover to cover move incoming damage is reduced by 30%
Benefits: Damage Reduction, Affects Agent

Tech Support
Requirement: Tech Tree Upgrade, Recalibration
Description: Kill a hostile while any skill is deployed to extend any active skills duration by 10%
Benefits: Skill Duration, Affects Agent

Wildfire
Requirement: Tech Tree Upgrade, Recharge Center
Description: Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m
Benefits: Burn Chance, Affects Hostiles

Death by Proxy
Requirement: Tech Tree Upgrade, Recharge Center
Description: Destroy a hostile's deployed skill to increase skill power by 20% for 30 seconds
Benefits: Disruption, Affects Hostiles

SECURITY Talents

Steady Hands
Requirement: Security Wing Upgrade - Procurement Team
Description: Enter any cover to reduce recoil by 25% for 10 seconds/
Benefits: Recoil Reduction, Affects Agent

On the Move
Requirement: Security Tree Upgrade - Procurement Team
Description: Kill a hostile while moving to reduce incoming damage by 30% for 10 seconds
Benefits: Damage Reduction, Affects Agent

Precision
Requirement: Security Tree Upgrade - Guard Posts
Description: Headshot a hostile to pulse them for 10 seconds
Benefits: Headshot Damage, Affects Hostiles

Chain Reaction
Requirement: Security Tree Upgrade, Guard Posts
Description: Damage multiple hostiles with an explosion to apply 20% more damage from the blast
Benefits: Explosion Damage, Affects Hostiles

Desperate Times
Requirement: Security Tree Upgrade, Shooting Range
Description: Reach low health to increase blind fire accuracy by 20%
Benefits: Blindfire Accuracy, Affects Agent

Stopping Power
Requirement: Security Tree Upgrade, Shooting Range
Description: Suppress a hostile to increase headshot damage by 25% for 10 seconds
Benefits: Headshot Damage, Affects Hostiles

Repo Reaper
Requirement: Security Tree Upgrade, Canine Unit
Description: Kill a hostile with the sidearm to receive 30 rounds for your primary weapon
Benefits: Ammo, Affects Agent

One is None
Requirement: Security Tree Upgrade, Canine Unit
Description: Headshot a hostile to have a 50% chance of not consuming a the bullet
Benefits: Bullet Consumption, Affects Hostiles

Опубликовано: 27 Апреля, 2016  19:49 Просмотров: 1818 Печать