Tom Clancy's The Division Game
Tom Clancy's The Division: Pouches
EMP Grenades apply Disrupt, which will destroy any active skills caught in the blast. EMP Grenades also prevent the affected enemies from deploying any new skills for a period of time.
Flashbang Grenades make tergets Blind-Deaf, which will temporarily impair the vision and hearing of any enemy caught in the blast.
Fragmentation Grenades deal high damage and have a chance to apply Bleed.
Incendiary Grenades release fire on detonation. This fire has a chance to apply Burn to any enemy caught in the blast. Burn will drain an enemy's health over time.
Shock Grenades apply Shock, which will temporarily paralyze any enemy caught in the blast radius and also deal damage.
Tear Gas Grenade
Tear Gas Grenades apply "Disoriented", which will temporarily impair the vision, as well as the accuracy, of any enemy caught in the blast.
When cosumed, canned food increases healing effects on player by 40%. The effect last 30 seconds.
When cosumed, the energy bar instantly removes all negative Status Effects on the player and protects the player from all Status Effects for 5 seconds.
When cosumed, water increases all damage dealt to elite enemies by 20%. The effect last 30 seconds.
When cosumed, soda reduces all cooldowns on skills by 30%. The effect last 30 seconds.
When used, instantly bullets have a chance to light a target on fire.
When used, explosive bullets have a chance to stun tergets.
Medkits heal damage over time when consumed.
Assault Rifle Ammo
Assault rifles are well-balanced fully automatic weapons with a moderate amount of recoil, most useful at medium range.
Light Machine Gun Ammo
Light machine guns are high-powered fully automatic weapons with large capacity magazines, but which require some time to stabilize when firing.
Marksman Rifle Ammo
Marksman rifles are high-powered precision rifles with extra headshot damage, designed for long range combat.
Pistols are accurate, easy to handle sidearms that deal extra damage to injured enemies.
Shotguns fire a number of pellets in a spread with each shot, offering high mobility and high damage but with very limited range and rate of fire.
Submachine Gun Ammo
Submachine Guns are stable, high mobility weapons with extra critical hit chance but short range.
Standart JTF currency used to purchase equipment from vendors and for other JTF services.
Currency used by Dark Zone vendors.
Sprcial JTF currency used to purchase high quality equipment from specialized vendors.
A Weapon Kit is used to upgrade weapons
Dark Zone Keys
Specialized key used to access particular crates in the Dark zone
Tool used to unlock locked doors without their original key
Intelligens used to acquire missions from High-Value Target Officers.
Intelligens used to add Directives to Underground Operations.
Fabric - Crafting material used in the creation of Gear and Gear Mods.
Weapon Parts - Crafting material used in the creation of Weapons and Weapon Mods.
Tools - Crafting material used in the creation of Weapons and Weapon Mods.
Electronics - Crafting material used in the creation of Gear and Gear Mods.
Division Tech - Additional crafting material used in Dark Zone blueprints.