Pouches (Tom Clancy's The Division)

Tom Clancy's The Division Game
Pouches

Tom Clancy's The Division: Pouches

 

Grenades

EMP Grenade
EMP Grenades apply Disrupt, which will destroy any active skills caught in the blast. EMP Grenades also prevent the affected enemies from deploying any new skills for a period of time.

Flashbang Grenade
Flashbang Grenades make tergets Blind-Deaf, which will temporarily impair the vision and hearing of any enemy caught in the blast.

Fragmentation Grenade
Fragmentation Grenades deal high damage and have a chance to apply Bleed.

Incendiary Grenade
Incendiary Grenades release fire on detonation. This fire has a chance to apply Burn to any enemy caught in the blast. Burn will drain an enemy's health over time.

Shock Grenade
Shock Grenades apply Shock, which will temporarily paralyze any enemy caught in the blast radius and also deal damage.

Tear Gas Grenade
Tear Gas Grenades apply "Disoriented", which will temporarily impair the vision, as well as the accuracy, of any enemy caught in the blast.

Consumables

Canned Food
When cosumed, canned food increases healing effects on player by 40%. The effect last 30 seconds.

Energy Bar
When cosumed, the energy bar instantly removes all negative Status Effects on the player and protects the player from all Status Effects for 5 seconds.

Water
When cosumed, water increases all damage dealt to elite enemies by 20%. The effect last 30 seconds.

Soda
When cosumed, soda reduces all cooldowns on skills by 30%. The effect last 30 seconds.

Incendiary Bullets
When used, instantly bullets have a chance to light a target on fire.

Explosive Bullets
When used, explosive bullets have a chance to stun tergets.

Medkit
Medkits heal damage over time when consumed.

Ammunition

Assault Rifle Ammo
Assault rifles are well-balanced fully automatic weapons with a moderate amount of recoil, most useful at medium range.

Light Machine Gun Ammo
Light machine guns are high-powered fully automatic weapons with large capacity magazines, but which require some time to stabilize when firing.

Marksman Rifle Ammo
Marksman rifles are high-powered precision rifles with extra headshot damage, designed for long range combat.

Pistol Ammo
Pistols are accurate, easy to handle sidearms that deal extra damage to injured enemies.

Shotgun Ammo
Shotguns fire a number of pellets in a spread with each shot, offering high mobility and high damage but with very limited range and rate of fire.

Submachine Gun Ammo
Submachine Guns are stable, high mobility weapons with extra critical hit chance but short range.

Currency

Credits
Standart JTF currency used to purchase equipment from vendors and for other JTF services.

DZ Funds
Currency used by Dark Zone vendors.

Phoenix Credits
Sprcial JTF currency used to purchase high quality equipment from specialized vendors.

Weapon Kit

A Weapon Kit is used to upgrade weapons

Access Keys

Dark Zone Keys
Specialized key used to access particular crates in the Dark zone

Lock Pick
Tool used to unlock locked doors without their original key

Target Intel
Intelligens used to acquire missions from High-Value Target Officers.

Directive Intel
Intelligens used to add Directives to Underground Operations.

Crafting Sources

Fabric - Crafting  material used in the creation of Gear and Gear Mods.
Weapon Parts - Crafting  material used in the creation of Weapons and Weapon Mods.
Tools - Crafting  material used in the creation of Weapons and Weapon Mods.
Electronics - Crafting  material used in the creation of Gear and Gear Mods.
Division Tech - Additional crafting material used in Dark Zone blueprints.

Опубликовано: 11 Апреля, 2016  17:42 Просмотров: 1827 Печать