Gear Sets (Tom Clancy's The Division 1.5)

Tom Clancy's The Division Game 1.5
Gear Sets

Tom Clancy's The Division 1.5 Gear Sets

AlphaBridge Gear Set
Set Bonus (2): +100% Health Regen
Set Bonus (3): +5% Weapon Damage
Set Bonus (4): Talent "AlphaBridge": If your Primary and Secondary Weapon is of the same category, they both gain all of the unique active talents.

Banshee Gear Set
Set Bonus (2): +20% Dark Zone Currency gained
Set Bonus (3): +10% Damage to targets out of cover
Set Bonus (4): Talent "Banshee": While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue, Damage to Rogue players is increased by 10%. No Dark Zone XP or Currency is lost on death.

Tactician’s Authority Gear Set
Set Bonus (2): +10% Skill Haste
Set Bonus (3): +10% Skill Power
Set Bonus (4): Talent "Tactician’s Authority": Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of being at max.

Striker’s Battlegear Gear Set
Set Bonus (2): +20% Stability
Set Bonus (3): +10% Enemy Armor Damage
Set Bonus (4): Talent "Striker’s Battlegear": Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second.

Path of the Nomad Gear Set
Set Bonus (2): +15% Health on Kill
Set Bonus (3): Talent "Nomad’s Resolve": Administers a constant small heal, allowing the user to heal passed the segments of the healthbar.
Set Bonus (4): Talent "Nomad": When receiving fatal damage, you are instead healed to full health. Can occur once every 4 minutes.

Sentry’s Call Gear Set
Set Bonus (2): +30% Increased Aiming Accuracy
Set Bonus (3): +10% Damage to Elites
Set Bonus (4): Talent "Sentry’s Call": Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.

Hunter’s Faith Gear Set
Set Bonus (2): +20.0% Optimal Range
Set Bonus (3): +10.0% Headshot Damage
Set Bonus (4): Talent "Hunter’s Faith": Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member’s protection disappears after getting hit by one hostile bullet.

Lone Star Gear Set
Set Bonus (2): +100% Ammo Capacity
Set Bonus (3): +8% LMG Damage, +8% Shotgun Damage
Set Bonus (4): Talent "Lone Star": When holstering a weapon its ammo is instantly refilled.

Final Measure Gear Set
Set Bonus (2): +25% Exotic Damage Resilience
Set Bonus (3): +15% Protection from Elites
Set Bonus (4): Talent "Final Measure": When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.

Predator’s Mark Gear Set
Set Bonus (2): +10% Reload Speed
Set Bonus (3): +8% Assault Rifle Damage, +8% SMG Damage
Set Bonus (4): Talent "Predator’s Mark": Hit 10 shots without switching target to make the target take damage over time for 50% of the total amount of damage already done by those bullets.

Reclaimer Gear Set
Set Bonus (2): +50% Consumables duration
Set Bonus (3): +50% Support Station duration
Set Bonus (4): Talent "Reclaimer": Consumables and special ammo used now apply to the whole group and are not consumed on use. Triggers consumable cooldowns and cannot start consumables that are on cooldown.

DeadEYE Gear Set
Set Bonus (2): +40.0% Initial Bullet Stability
Set Bonus (3): +20% Marksman Rifle Critical Hit Damage
Set Bonus (4): Talent "DeadEYE": When zoomed, Marksman Rifles lose headshot damage bonus, but gain 100% critical strike chance.

FireCrest Gear Set
Set Bonus (2): +3 Incendiary Grenade Capacity
Set Bonus (3): +50% Flame Turret Range, +30% Flame Turret Damage
Set Bonus (4): Talent "FireCrest": Your damage is increased by 15% against burning targets.

D3-FNC (FrontLine) Gear Set
Set Bonus (2): +15% Protection from Elites
Set Bonus (3): +30% Ballistic Shield Health
Set Bonus (4): Talent "FrontLine": Allows using an SMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%

Опубликовано: 9 Апреля, 2016  06:00 Просмотров: 5410 Печать